However, the situation on these realms is completely untenable, and even if we can eliminate queues in the short term, this is going to continue to be a problem when new content releases as long as mega-realms exist. By doing this, we will cut off opportunities for new and returning players to join their friends on these large realms, possibly for many months. This was a difficult choice that we feel is very heavy-handed. We have disabled new character creation and incoming paid transfers to the US and EU mega-realms, and they will remain locked indefinitely. Even though healthy Classic realms can handle four times the number of players as original Wrath realms without queues or other issues, there’s still a limit to how many players can be on a server at once. As a result, players flock to these realms, and the pre-patch sent a fresh influx of new players to these already crowded servers, causing extremely long queue times, and sometimes preventing people from logging on at all. One of the major problems is that many players believe that the only viable realms to play on are these mega-realms, are many times larger than the largest realms that existed back in 2008. It’s an experience that’s quite true to the reality of the original Wrath of the Lich King launch, but players were hopeful that Wrath Classic might not repeat that particular experience.īut overcrowding is a tough problem to address. Since the Wrath Classic pre-patch launched, bringing the first round of expansion features and events into the game, some of the largest servers - known as “mega-realms” - are full to the point that they have multiple hour queues, rendering them almost entirely unplayable. Wrath of the Lich King Classic hasn’t even launched yet, but it already has a serious overcrowding problem.
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